Lecture links and quotes:
The strange world of the Games Industry

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These are all the mentioned links, plus additional resources. Also all the quotes, since they were too long to be fully read in the lecture.

Links and Studies

- Study about Grit ("...passion and interest predict later success independent of ability...")

"Grit: Perseverance and Passion for Long-Term Goals"
Angela L. Duckworth, Christopher Peterson, Michael D. Matthews and Dennis R. Kelly http://www.sas.upenn.edu/~duckwort/images/Grit%20JPSP.pdf

- Seth Godin (Seth's Blog): "How to get a job with a small company"

...understand the next thing about small businesses--they aren't hiring to fill a slot. Unlike a big company with an org chart and pay levels, the very small business is an organism, not a grid. The owner is far more likely to bring in a freelancer or someone working on spec than she is to go run a classified help wanted ad.

- The Chaos Engine Boards - for gossip about companies (for the insider boards there is a registration necessary)

- Codemasters story on employee abuse

- Noah Bradley: "I Hate Your Portfolio"

  • No Flash
  • Simple Navigation
  • Easy domain name
  • Contact information
  • Easy to update
  • Not too many images
  • Linkable images
  • Large images
  • Your name on the file
  • Avoid annoying watermarks

Quotes:

Nietzsche ("Human, All Too Human" 1878):

Artists have a vested interest in our believing in the flash of revelation, the so-called inspiration... shining down from heavens as a ray of grace. In reality, the imagination of the good artist or thinker produces continuously good, mediocre or bad things, but his judgment, trained and sharpened to a fine point, rejects, selects, connects.... All great artists and thinkers are great workers, indefatigable not only in inventing, but also in rejecting, sifting, transforming, ordering.


Sargent, from the "Sargent Notes":

He spent three weeks, for instance, painting Lady D' Abernon in a white dress.

When he was dissatisfied he never hesitated to destroy what he had done. He spent three weeks, for
instance, painting Lady D' Abernon in a white dress. One morning, after a few minutes of what was to be the final setting, he suddenly set to work to scraped out what he had painted. The present portrait in a black dress, was done in three sittings.

For the portrait of Mrs. Wedgwood in 1896 she sat for him twelve times, but after the twelfth sitting he said the would both be the better for a rest. ... Some weeks later ... a new canvas was produced, and in six sittings he completed the picture ...

"Paint a hundred studies: keep any number of clean canvases ready, of all shapes and sizes so that you are never held back by the sudden need of one. You can't do sketches enough. Sketch everything and keep your curiosity fresh."


Michaelangelo on Drawing Skills:

My opinion is that he who knows how to draw well and merely does a foot or a hand or a neck, can paint everything created in the world; and yet there are painters who paint everything there is in the world so impatiently and so much without worth that it would be better not to do it at all. One recognises the knowledge of a great man in the fear with which he does a thing the more he understands it; and, on the contrary, the ignorance of others in the foolhardy daring with which they fill pictures with what they know nothing about. There may be an excellent master who has never painted more than a single figure, and without painting anything more deserves more renown and honour than those who have painted a thousand pictures: he knows better how to do what he has not done than the others know what they do.


Adolph von Menzel from "Drawings of A. von Menzel" (1910)

"Here there is no other possible way but to accept once for all everything as a genuine artistic problem. You will then cease at once to consider anything unworthy of your powers ; even the 'pretty-pretty stuff' will wax interesting, instructive, and even difficult."


Ira Glass (US radio host "This American Life", writer)

Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it's just not that good. It's trying to be good, it has potential, but it's not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn't have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I've ever met. It's gonna take awhile. It's normal to take awhile. You've just gotta fight your way through.

Additional Resources:

- Ernest Adams Columns on getting a job in the industry
His book (havn't read it myself, but seems to be the most extensive book on the topic):

- Android Glasses

- Gamification


 

February 2012 - Thomas Schmall - www.oxpal.com