Recent posts on Games Industry
Can Game Art Please Evolve?
Lecture slides: The Strange World of the Games Industry…
…how to get in, and would you actually want that? So below are the slides and links to a three-part lecture I gave today about the Games Industry. It was strangely fun to write all this down. And I surprised myself how much I know about the industry workings, considering that I didn’t come up … Continue reading Lecture slides: The Strange World of the Games Industry… →
Global Game Jam 2012 – Keynote and Stress Levels
Yesterday I gave the keynote for the Global Game Jam 2012 in Leeuwarden. Below are the slides that I promised to upload. Here is one slide about the emotional roller coaster that I always went through when I took part: The rest of the slides is a bit more practical about how game jams and … Continue reading Global Game Jam 2012 – Keynote and Stress Levels →
Teaching and Managing – it’s not about the data, stupid!
The other day if found via the interesting “Seth’s blog” this talk by Eric Mazur about how a teacher found out he sucked at teaching – and how he approached the problem. I find this very inspiring on so many levels. First of all about how he approaches the issue. To search hard data on … Continue reading Teaching and Managing – it’s not about the data, stupid! →
Gaming Should Stay Real
Hm, so this is my first post about games. A friend advised me not to mix too many topics here, but I think all these things interconnect. There is some advantage in bringing them together. Having some bigger plan there :) so I’ll keep at it. Below you see a talk by Jesse Schell, first … Continue reading Gaming Should Stay Real →