Style Evolution of a Container Box February 1, 2019 After first starting in pencil style for game objects, I switched to a more ink-like style. Here is a show-off of an updated object...
After first starting in pencil style for game objects, I switched to a more ink-like style. Here is a show-off of an updated object...
Creating Stylized Textures the Procedural Way January 4, 2019 I've set up a procedural workflow to create assets keeping an analog comic style but letting the computer do the work for me. Here I'll describe some steps in layman's terms...
I've set up a procedural workflow to create assets keeping an analog comic style but letting the computer do the work for me. Here I'll describe some steps in layman's terms...
The Last Prototyping of Caromble! December 5, 2016 How a set of 3D assets go from blockouts to final mesh for an indie game...
The Hand Painted Textures of HoopWorld October 15, 2015 Stylized textures for a small fun basketball game...
Caromble! into the Wild! August 28, 2015 Finally I can announce that after six years of work we're releasing our indie game Caromble! on Early Access...
Finally I can announce that after six years of work we're releasing our indie game Caromble! on Early Access...
Implementing a 3D Game Style February 25, 2011 After deciding to try a more hand-drawn style, I'm testing out how to get the look into 3D textures...
After deciding to try a more hand-drawn style, I'm testing out how to get the look into 3D textures...
The Very First Style Tests for Caromble! February 12, 2011 A bit about how I started with the concept art for setting the style of the indie-game Caromble!..