Finally – after much struggle and suffering: I can unveil the indie game I’m working on with a small dutch team. And of course we set up a proper web-page for it – where you can see the proper announcement of “Caromble”.
If you’re too lazy to click it – it is a 3D clone of Breakout. You control a paddle and a keep a ball in the playing field that can crush the environment with beautiful physics. There are some special twists to it, but more on that later. We are further along than it shows, and the plan is to kinda slowly trace back how we went about the development. Over the next weeks I will post more concept-art and posts about the 3D-art. My goal for the style is to get a unique style by simulating comicart a little – using colored lineart as textures.
I also have some 3D tutorials ready that I’ll post in the process. Big plans are still ahead – and a lot of work.