The Very First Style Tests for Caromble!

I want to write a bit about how I started with the art for the indie-game Caromble!

I was invited to help out with this project, when it was already a bit on the way. The idea is really cool in my opinion – and already fun to see, even in the early still buggy versions. I was happy to join, and my first task was to come up with some style ideas for the art.

I took some time and made the following sketches. One picture that came fist to mind: A more techy look, nice colors and effects. Maybe a spacey background.

Space Themed Style Concept

Space/Abstract themed concept for the style

Then again – you know, what first comes to mind is often the boring thing that everyone comes up with. So time for the next one. This is a variation of more symbolic objects. A pencilled cargo set – you could use all these boxes as stacks with the physics. Surely the TNT would be fun.

Concept Pencil - Various Blocks

Concept of various destructible elements – specific to a cargo area.

I liked the pencil style, so I made another one. This time the setting is a city. Instead of the TNT crate a nuclear plant could blow up.

Level style concept

A first concept showing all kinds of elements you would see in a level.

To offer one more very different option, I went for a sci-fi style. Different boxes with sleek futuristic designs.

Concept Sci-fi Style.

Concept of the core element: A block, in sci-fi style.

We met up together and I presented the ideas. At the end we went with the city design. And at that point I also thought about actually using the graphite-pencil style for the actual game graphics. More about that later.