Finally I can proudly announce that after six years of work we’re releasing our brick-breaking indie game Caromble! on Early Access!
I’ve been five years part of our one-day-a-week effort to create this on this for me … and six for the programmers. That’s 312 Fridays! And we’re still not quite done, since this is a version we’ll improve until the final release in a couple of months. If you want to support us, and maybe give us feedback – head over to the Caromble’s Steam page:
Here you can check our new trailer:
We sold a few copies since the morning, and one of the first reactions we got was “That game is fun… ALOT of fun”. We even scored a neat Caromble! review already. And the graphics style and the physics often get compliments. Good start.
Early Access means though that it’s not the full version. It’s for us to ask for help with finding bugs, optimizing the engine and content. It contains the first levels… but every buyer will get the rest step by step as we’re finishing it.
Marketing will be one of our next challenges, since we have zero budget. And we notice that it takes a lot of time. But since people really like our explanation videos, it seems we’re learning.
Please check it out – and any feedback and share will help us a lot.