Tag: Videos

Can Game Art Please Evolve?

Posted on April 4, 2013 by Thomas | Art Ramblings,Games Industry | Tags: , , , |

This is starting to bug me – will the games art industry ever grow out its teenage years? And are the artists caught or complicit? Just a snapshot of links I came across this very morning.

I kiss the ground these artists walk on for their technical skills. I couldn’t create that. But that makes it double the shame that they use it on this kind of content.

Dark Queen by Brad Rigney Ben Lo - Infinite cover
Two links from CgHub today. … and I could have picked from many.

What I see there are typical adolescent male fantasies and fears. Super hot girls, luring openly with their sexuality – but dangerous to come close to. Seriously, don’t dare!
And the male, strong prose. Protecting that poor female in the background, holding her back. Surely I’m not the only one noticing how shocked she looks at that immense shiny gun trusting into the foreground.
Or maybe it’s because I talk with a friend about metaphors a lot recently – these things are not just pretty images. They say something with the content. That’s what the artists of our industry have been completely ignoring. What is expressed here? Could we actually instead have a message – maybe even a positive one?

Just to be clear I’m not against sexy girls in art. There are sexy girls in our lives, right? But they don’t all dress with little metal plates on their breasts. They are not just victims waiting for protection. Nor are they gonna burn us with fire (not always anyways).
The symbols get in the way of creating believable art. The woman in the first image above would loose all clothing in a second. Sometimes some tiny strings might just be necessary – I don’t even think they would cover her up all that much. And is nipple-armor really sufficient for battle?

These questions have been already covered wonderfully – I’m not saying anything new here. It’s just that the industry is not moving.
Serving the adolescent male target group has become the only tactic. And while that is a valid group to create art for – even mirroring their fears and desires – it can’t be 90% of the market. Feminist Frequency had a great video about Lego, how they intentionally started targeting this group, and lost their general appeal. And how they’re now in a spiral that they can’t seem to get out of anymore.
You hurt your sales – and maybe you’re even hurting other possible groups?

Artists have to work for the industry – I am part of it and don’t exempt myself from any critique. Sometimes there is no choice and sometimes it’s just fine anyways. But many continue the same in their spare time, when they have a choice. If you do something all life long, maybe it becomes routine too much? Maybe one learns to do the technique better and better – while forgetting to evolve on the subject. You stop to think about the “why” – “why are you doing art”?

Just another example of today’s news – a game people have likeley spend millions of dollar and years of work on:

Star Wars 1313 is probably cancelled now – and it’s said to have been losing steam for a while. Maybe there is a reason. It seems empty in game mechanics (“duck, shoot, roll” for the millionth time). The characters are B-movie cliche’s that movies got rid off after the 80s.
The showing off of testosterone levels again hurts believability: why do the guys jump into space without even checking? Why should I care about it, when they don’t? And will their attitude appeal to a broader audience than hardcore gamers? It might hurt others groups and your appeal in the long run.
This 3D-art has the same syndrome: Detail, detail, detail – shows off super high skill! But no style and no heart.

Mindless entertainment is OK. But if it’s mindless, don’t expect people to miss it when it’s gone.
And if nobody will miss your art, why spend your lifetime creating it?

Go Watch Some Sounds!

Posted on October 3, 2012 by Thomas | Science | Tags: , , , , |

I’ve posted earlier about synesthesia, which is a mixing of senses that some (surprisingly many) people have. Of one of the trailers in the post, you can see now the full version – it looks fantastic.

Took them a looong time to make the 10 minute movie, since synesthetes have very specific sensations. They are very individual, but there are also tendencies – for example that high sounds have bright colors.



You may be even able to learn some synesthetic abilities. There is some interesting ongoing research about learning to see colored letters.

The color blind Neil Harbisson took the idea of intentionally mixing senses even further. On his TED talk you can see how a device he’s wearing constantly converts sounds to color – and he also uses it to make art.

By the way: if you know children that (perhaps) have synesthesia, you can help the research on this topic. Maybe it helps the child too.

Brain Plasticity and Traditional Media

Posted on August 13, 2011 by Thomas | Art Ramblings,Science | Tags: , , , , |

The term neural plasticity describes the fact that our brain is highly flexible to adapt. Everything we learn changes the our structure of neurons physically. I think the way how this works relates to the question whether you should paint digitally or with traditional media.

Here is a TED-Talk by Michael Merzenich, outlining some of the new discoveries:

That was the short version – and there are some obvious things to notice relate to art. For one: You can still progress when you get older (Phew! I can put the rope away.)*. But the thing I wanna draw attention to here is the role of sensory input: It is absolutely essential. Already a baby does not get taught word meanings by its parents from the start – but rather collects all sensory inputs and reconfigures the brain, so that it can later distinguish what’s important and what not. If all you hear is noise as baby, you won’t be able to understand language – because you wouldn’t know what to listen to.

Here is a longer version where Merzenich speaks it out more directly:

He notes there layers abstractions. We rely on them more and more in old age, and pay less attention direct sensory input. Thus our brain loses the ability to distinguish it – and falls into decline.
It must not be that way: Smell an actual flower – he suggests. Go for walks! Enjoy little things. Don’t live too much in your head! (There I had to twinge a little myself).

Digital art is exactly removing that: The real physical contact with the medium. It’s a heavy layer of abstraction. You usually don’t even have your hand on the art – you move your mouse or tablet-pen somewhere, and see the result on the screen. No friction, no smell, no touch. You also limit your movements – only your fingertips do the job – no arm waving, no smudging with the palm, no scratching, rubbing, licking (just theoretically, I swear).

Neuro-blasticity

Neuro-blasticity

Now I can not say how much of an effect this has directly on your painting skills – I know of no specific studies. But seeing how central sensory input is for our neural structure, it must make a substantial difference in the long run. And it makes sense: Our development is adapted for a physical world. It relies on sensory input, because that is how we used to interacted with the world. We are not made for mouse and screen. Using computer-modeling-tools helped me get better at drawing perspectives, I’m sure. But using clay gives you a real feel of 3D space that you will not get on a computer. These things are not just additive, they will create synergies in your brain.

Not to come across wrong here: I’m not saying throw your PC’s away! After all, varying the tools you work with, is beneficial too. But consider not to limit your sensory input – remove the layer of abstraction from time to time. Which may give a fresh boost to your painting-neurons.

* = For more on brain aging see also Barbara Strauch’s research: “The Secret Life of the Grown-Up Brain” (here as short video talk)

Work in Progress 3 and Random Linking

Posted on May 19, 2011 by Thomas | Discoveries,Work in Progress | Tags: , , |

And the 3rd version of the Marta Oil painting (after first WIP and second one). Near the end of the session the model agreed to come another time – so it would have been done, but I sure appreciate having lots of time to do the face, and then just tweak. I really spent a lot of time just observing and thinking – and that paid off in my opinion.

"Marta" - work in progress 3

"Marta" - work in progress 3

Some finds on vastness of the internet space:

- Illustration art blog at a really touching update of the “Artists in Love” series.

- Ok, this “Jeff Koons must die” video game is a bit radical – but hilarious. Funny how much time the artist must have put in to copy Koons’s artworks – considering he doesn’t seem to like it.

- And some inspiration for concept artists: Forget Hollywood – these insects (called treehoppers) have the most alien body-appendages ever. Scientists just found out that it is transformed wings from ancient evolution. But what they are for is mostly unknown. (more pictures are here, and here)

Treehopper - Heteronotus Maculatus

Treehopper - Heteronotus Maculatus

As a twist, the following one, while looking like an existing treehopper, is a Papier-mâché model by Alfred Keller (thanks to Susanna Jerger for the link).

Treehopper Bocydium-Globulare by Alfred Keller

Treehopper Bocydium-Globulare by Alfred Keller. Based on the real bug.

Work In Progress v.2 – and a Trailer

Posted on May 8, 2011 by Thomas | Games,Work in Progress | Tags: , , , |

The next step of the Marta Oil painting (see the first one here).

"Marta" - work in progress 2

"Marta" - work in progress 2

And shameless as I am – I’ll crosspost again about my game. This time I can finally show some trailer. I’ve got some interesting feedback already. It is of course tricky – because not only is everything not even half done, but much has to be rushed. I’m the only artist on it for now, and can only work on it in-between earning money – so there are limits, and I cannot fix all critique. But good to hear anyways – so I will for example probably still tune down the light colors. We also will tighten up the level, so that the breaks between the player-interaction are smaller.
If you live around Utrecht, you can check the game on the upcoming Saturday – 14th of May in the Dutch Game Garden.

Youtubogenic

Posted on March 24, 2011 by Thomas | Site News,Videos | Tags: , , |

I recently got the DVD with the documentation about Amsterdam I was part of called “Weit Weit Weg“. Here is a little snipped of it, where I am going to the church in the city center to paint.

I thought the whole show was very nice, very centered on the people rather than tourism views. If you notice the word “Rembrandt” somewhere at the end, it’s because they’re saying I’m three times better than him. Trust me!

Now as it gets warmer, I really wish I had more time to paint outside. But I’m concentrating a lot on “Caromble”. Here are two images that I’ve made for the website. I think I’m slowly closing in to the image I have in my head of the whole thing.

Caromble: Website background.

Caromble: Website background.

And on another note: there is a inspiring read at the Illustration Art Blog about “Words that Shouldn’t Be Illustrated“. I always tended to think that words are more powerful than images – they are way more precise in telling a specific idea or emotion. Which made me a bit envious of singers and poets. But the examples there make it really clear – images have something else that make them more dangerous in another way. Clearly, saying “he got stabbed” is way less stirring than seeing a graphic illustration of it. Food for thought.

Two Videos And a WIP Sit in an Airplane…

Posted on February 26, 2011 by Thomas | Work in Progress | Tags: , |

Here is a work in progress of the painting I’m doing for the Gallery Stoker exhibition.

Emily - Work in Progress - 20x20cm

Emily - Work in Progress - oil on 20x20cm linen


Also the other day I posted an update on Caromble, outlining our gameplay ideas.
And here are two videos I just have to post. They’re fun either way, but knowing Minecraft is a plus. And if you don’t know it, it’s about time to start playing :) .


This video is a spoof of the “Dead Island” trailer that is doing the rounds recently. Better than the original if ya ask me.

Art in the Shadow of Big Money

Posted on February 8, 2011 by Thomas | Art Ramblings | Tags: , , , , |

Even though nearly no one foresaw the implosion of the housing market, it now seems obvious that it was a bubble. After all a house fulfills a real-world need, you can calculate and compare what it physically gives you. Art doesn’t have those real tangible values – it is all in the eye of the beholder. I think that why, despite the insane amounts of money changing hands for art, it is still hard to say what is really going on.

Here are two documentaries (found in the German Digitalart forum) about what is going on. The first is called “The Mona Lisa Curse” by critic Robert Hughes. It’s a witty look at how the what is happening to art in the billion dollar market.

I think he addresses a bit the direction I’ve been wondering about – how this affects the artist. Specifically of course I only care about my own problems: how it will affect me, as outsider of the huuuuge-sum market.

This system puts certain needs on the art. For example it has to be produced in mass. Speculation won’t work with only a handful of works, because the market would be empty too quickly (one painting per year wouldn’t do). So some art, even if good, will not be adopted.
These properties that fulfill the market-needs will become more important than the artistic qualities. And selection upon these will lead to a fall in quality of the whole market. They just don’t matter as much. It goes so far that many speculators store the art it in their basement still packed – never to be looked at.

And the public adopts the standards of the market. So if Warhol sells well, his art becomes a trendsetter. Even art outside the market will be judged by it. And since galleries aim to become part of the big game, they choose artists according to the trend. Museums will go with it too. If the open market is impoverished of artistic qualities, so is the public.

But I don’t want to paint a too easy picture here. “Artistic quality” is an evasive property… even if Robert Hughes pretends that as famous critic he can decide what is art and what is not, truth is, he knows no more than the speculators. That is the problem, and after all, the beauty of art.

This second documentary called “Great Contemporary Art Bubble” by Ben Lewis goes a bit into how this is not just a problem among the billionaires – since museums and the tax office help to finance this bubble. And he tries to show how the extreme prices may be more foul than it seems: influenced by price driving, manipulation and backdoor deals.
Following is the trailer – the full program I could unfortunately only find in German. Here the link to Ben Lewis: “Die Millionenblase”

Mexiruba: Part 3

Posted on December 24, 2010 by Thomas | Sketchbooks | Tags: , , , , |

First of all: Merry Christmas to everyone!

And without much ado, the last bunch of pictures from my Mexico/Aruba adventure (see one and two). These are the pages of my sketchbook. But before that – some Arubean waves for relaxation:


Sketchbook Mexico Aruba

Some backyard in Cancun, Mexico.

Sketchbook Mexico Aruba

This is the reception after the wedding. When I saw the Mariachi band, I couln't help but getting my sketchbook out...

Sketchbook Mexico Aruba

...I had no clue how cool Mariachi bands are.

Sketchbook Mexico Aruba

Some guests where chiming in, with some help on the lyrics.

Sketchbook Mexico Aruba

Reuse of some bus tickets.

Sketchbook Mexico Aruba

The cutting of the cake.

Sketchbook Mexico Aruba

Observatory at Chichen Itza... I've managed to snuck in the pen and book.

Sketchbook Mexico Aruba

Miami Beach.

Sketchbook Mexico Aruba

Sketchbook Mexico Aruba

Sketchbook Mexico Aruba

Sketchbook Mexico Aruba

Mexico Wedding Umbrella action

Thats all folks.

Meet Buck and Pete – two amazing short movies

Posted on December 10, 2010 by Thomas | Discoveries,Videos | Tags: |

Now would’cha look at this – “Meet Buck” and “Salesman Pete” – stunningly beautiful combination of painting and 3d. Hat tip to Mattia for the find. …’nuff said.





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