I talked before about the entry in the Unearthly Challenge. Our team could not finish the 3D version – it’s sad, but there was not enough time. So I took the whole thing into 2D. Interesting experience in a way. It has the disadvantage that we really started with 3D in mind. So we were a bit restricted with the ideas – it had to be doable in time, and it had to be logical (no weird 2D trickery). Then again – since I designed out all the separated parts for modeling, I had working designs when starting to paint. I wish I had one more day – but I made it just in time.
My fav of the contest is this one by Skadi. Now here is just hoping the judges wont take too long.
Final Image of the Falling town.
I noticed a bit late that many people don’t get the Dig Dug reference. I guess the game is a bit old by now
So here some screenshots as explanation.
This is Dig Dug, the main game influence.
Also the C64 game Boulder Dash - thats where the boulders are from.
The modeling sheet - showing the parts.
This is the sketches sheet - showing the progress.
An update on the Unearthly Challenge. Maybe I should have explained a bit: It’s a contest where one has to do a 3D image of an environment. There is only a rough topic (End-Game). And one has to post updates, so that people can follow your workflow. It’s great for learning.
Now I’ve done a color version of the concepts posted before. Well, I’m not quite there yet, I still have lots of ideas, But its time to start the 3D part.
Any ideas or comments are very welcome.
First color concept of the Falling Town.
Render of the 3D blockout
First something about the last posting – I’ve updated the portrait of the blonde girl. Damn, it looked bad (heh, I deleted all traces). I never see how bad a picture is until a week is over or so. Was a good learning experience to analyze and fix it though.
Update of last postings painting
And yeah got no internet – so fewer updates for now. Bad timing, as I just started taking part in the Unearthly Challenge with two friends.
The topic is “End-Game”. We want to do a 3D version of a medieval town that gets devoured by some digdug style machines that dig the ground away.
Here are the two first detailed concepts:
Overview Concept of Falling Town
Second concept of Falling Town