Long time, no Sketchbook. Some more pages from the end of 2009. Amsterdammers might even recognize one or the other place. I’ll leave it to you to guess.
Also, since we’re at the topic of Amsterdam: I’m desperately in need of a studio. It’s tough to find an affordable cozy place, with nice light. If anyone knows anything in or around West, please let me know.
On another note: I also added new conceptart to the website indie-game I’m working on.
This and the next 2 are musicians playing at the … oops, didn’t wanna tell. The Woodwards is really nice country … kinda from Amsterdam. He’s playing again tomorrow in the Jet-Lounge btw. – I can really recommend it.
The following band actually noticed me sketching and played a song about artists for me, thanks… and sorry for forgetting the name
I recently got the DVD with the documentation about Amsterdam I was part of called “Weit Weit Weg“. Here is a little snipped of it, where I am going to the church in the city center to paint.
I thought the whole show was very nice, very centered on the people rather than tourism views. If you notice the word “Rembrandt” somewhere at the end, it’s because they’re saying I’m three times better than him. Trust me!
Now as it gets warmer, I really wish I had more time to paint outside. But I’m concentrating a lot on “Caromble”. Here are two images that I’ve made for the website. I think I’m slowly closing in to the image I have in my head of the whole thing.
Caromble: Website background.
And on another note: there is a inspiring read at the Illustration Art Blog about “Words that Shouldn’t Be Illustrated“. I always tended to think that words are more powerful than images – they are way more precise in telling a specific idea or emotion. Which made me a bit envious of singers and poets. But the examples there make it really clear – images have something else that make them more dangerous in another way. Clearly, saying “he got stabbed” is way less stirring than seeing a graphic illustration of it. Food for thought.
Digging out a scan of a drawing from a sketchgroup we had in Utrecht some months, since Nadia posted a painting on her blog. This is a collab of Nadia, Wanja and if I remember correctly also Stephan aka Duq.
We certainly wanna do more meetings – if you’re around the area here, and are interested – check this thread on Conceptart.org, where the meetings are usually announced.
So the image of the last update was the one I managed to finish for the deadline of the contest, but I kind of got drawn into the world… and wanted to spend a bit more time in it . I think I want to make more of it than just this painting.
I talked before about the entry in the Unearthly Challenge. Our team could not finish the 3D version – it’s sad, but there was not enough time. So I took the whole thing into 2D. Interesting experience in a way. It has the disadvantage that we really started with 3D in mind. So we were a bit restricted with the ideas – it had to be doable in time, and it had to be logical (no weird 2D trickery). Then again – since I designed out all the separated parts for modeling, I had working designs when starting to paint. I wish I had one more day – but I made it just in time.
My fav of the contest is this one by Skadi. Now here is just hoping the judges wont take too long.
Final Image of the Falling town.
I noticed a bit late that many people don’t get the Dig Dug reference. I guess the game is a bit old by now
So here some screenshots as explanation.
This is Dig Dug, the main game influence.
Also the C64 game Boulder Dash - thats where the boulders are from.
The modeling sheet - showing the parts.
This is the sketches sheet - showing the progress.
An update on the Unearthly Challenge. Maybe I should have explained a bit: It’s a contest where one has to do a 3D image of an environment. There is only a rough topic (End-Game). And one has to post updates, so that people can follow your workflow. It’s great for learning.
Now I’ve done a color version of the concepts posted before. Well, I’m not quite there yet, I still have lots of ideas, But its time to start the 3D part.
Any ideas or comments are very welcome.
First something about the last posting – I’ve updated the portrait of the blonde girl. Damn, it looked bad (heh, I deleted all traces). I never see how bad a picture is until a week is over or so. Was a good learning experience to analyze and fix it though.