And shameless as I am – I’ll crosspost again about my game. This time I can finally show some trailer. I’ve got some interesting feedback already. It is of course tricky – because not only is everything not even half done, but much has to be rushed. I’m the only artist on it for now, and can only work on it in-between earning money – so there are limits, and I cannot fix all critique. But good to hear anyways – so I will for example probably still tune down the light colors. We also will tighten up the level, so that the breaks between the player-interaction are smaller.
If you live around Utrecht, you can check the game on the upcoming Saturday – 14th of May in the Dutch Game Garden.
Here is my current oil painting as a work in progress shot – two more sessions coming up on this one.
"Marta" - work in progress 1
Also, since I spent sooo much time on these assets and videos, I’ll post them here too: This is the bigger object that has final quality for “caromble. Still will have to adjust the style a little bit in future assets.
This and the upcoming exhibitions are keeping me too busy to update here more often, got lots of unposted art lying around. And I still gotta do my taxes also – arghh. I hope I can find more time to paint in between too.
I recently got the DVD with the documentation about Amsterdam I was part of called “Weit Weit Weg“. Here is a little snipped of it, where I am going to the church in the city center to paint.
I thought the whole show was very nice, very centered on the people rather than tourism views. If you notice the word “Rembrandt” somewhere at the end, it’s because they’re saying I’m three times better than him. Trust me!
Now as it gets warmer, I really wish I had more time to paint outside. But I’m concentrating a lot on “Caromble”. Here are two images that I’ve made for the website. I think I’m slowly closing in to the image I have in my head of the whole thing.
Caromble: Website background.
And on another note: there is a inspiring read at the Illustration Art Blog about “Words that Shouldn’t Be Illustrated“. I always tended to think that words are more powerful than images – they are way more precise in telling a specific idea or emotion. Which made me a bit envious of singers and poets. But the examples there make it really clear – images have something else that make them more dangerous in another way. Clearly, saying “he got stabbed” is way less stirring than seeing a graphic illustration of it. Food for thought.
Here are ten more pages of my mid-2009 sketchbook. Before I get to that: There is also a new post about the indie-project Caromble again. This time I talk about the first steps to take the concepts to 3D.
If you’re too lazy to click it – it is a 3D clone of Breakout. You control a paddle and a keep a ball in the playing field that can crush the environment with beautiful physics. There are some special twists to it, but more on that later. We are further along than it shows, and the plan is to kinda slowly trace back how we went about the development. Over the next weeks I will post more concept-art and posts about the 3D-art. My goal for the style is to get a unique style by simulating comicart a little – using colored lineart as textures.
I also have some 3D tutorials ready that I’ll post in the process. Big plans are still ahead – and a lot of work.
First screenshot, and I already Photoshop-fake it. Game industry for life baby!
These cows are very excited about their future appearance in the game.