We’ve made this game at Streamline Studios, and it went through many iterations. I think the look turned out well – and still holds up today. I’ll show here a bunch of items I like the most – but I’ll also make a series of blog posts with more art. (Starting here with an overview of the hand painted texture style)
I worked on basically all aspects a little bit: Early style definition, concepting, texturing – and even some modeling and effect creation. All concepts and textures here are done by me – most of the meshes are not.
Screenshots

Let’s start with a pretty picture of the oasis level. Later the game went through a lot iterations of the layout because of the gameplay.
Concept-Art – Screenshot Comparison

Here is a good example how the game went from concept to game – while trying to keep the painted look throughout.
Level Concept-Art
Character Textures

Other view of the character showing of some of the stylized effects and details, like the swirly knuckles
Level Textures

And a cobble stone texture.

A painted rock texture.
Object Textures

A golden mask that gives super-powers. It uses a specific shader that just shades according to where the camera is – giving it a bit of a comic-book look.

The texture for the mask – there are lots of effects painted in, that would in more realistic games be done by shaders.

Plant textures for the jungle on top of the article.








