Last week me and somefriends were drawing on beer mats again - I think over the years we filled quite some of them Great fun. Usually I leave them in the bars, but this one is special. Spot how many creatures you can find on this one. Careful though: if you look to long at it, I'm sure you can go insane.
I made a little JavaScript - so if you have a browser with HTML5 support, then you can rotate this with your mouse.
And so that it's not just one image - here is one other coaster I have lying around at home.
Another one, where someone drew me, but I have no clue anymore who did it. If anyone recognizes it, lemme know
Digging out a scan of a drawing from a sketchgroup we had in Utrecht some months, since Nadia posted a painting on her blog. This is a collab of Nadia, Wanja and if I remember correctly also Stephan aka Duq.
We certainly wanna do more meetings – if you’re around the area here, and are interested – check this thread on Conceptart.org, where the meetings are usually announced.
I talked before about the entry in the Unearthly Challenge. Our team could not finish the 3D version – it’s sad, but there was not enough time. So I took the whole thing into 2D. Interesting experience in a way. It has the disadvantage that we really started with 3D in mind. So we were a bit restricted with the ideas – it had to be doable in time, and it had to be logical (no weird 2D trickery). Then again – since I designed out all the separated parts for modeling, I had working designs when starting to paint. I wish I had one more day – but I made it just in time.
My fav of the contest is this one by Skadi. Now here is just hoping the judges wont take too long.
Final Image of the Falling town.
I noticed a bit late that many people don’t get the Dig Dug reference. I guess the game is a bit old by now
So here some screenshots as explanation.
This is Dig Dug, the main game influence.
Also the C64 game Boulder Dash - thats where the boulders are from.
The modeling sheet - showing the parts.
This is the sketches sheet - showing the progress.
First something about the last posting – I’ve updated the portrait of the blonde girl. Damn, it looked bad (heh, I deleted all traces). I never see how bad a picture is until a week is over or so. Was a good learning experience to analyze and fix it though.
Update of last postings painting
And yeah got no internet – so fewer updates for now. Bad timing, as I just started taking part in the Unearthly Challenge with twofriends.
The topic is “End-Game”. We want to do a 3D version of a medieval town that gets devoured by some digdug style machines that dig the ground away.