Finally I can show all the results of the “Art for Arts Sake” event at Distelweg that I talked about earlier. Nadia organized a collaboration weekend. Nadia, David, Ronald and me were painting together on lots of pieces.
It was an interesting surprise to see how much people enjoyed watching the process, even staying there for hours on both days. It’s surely something we want to do again.

Some of my paintings on the wall.

The audience was hypnotized

Sitting around and doodling
Besides being fun, I think its very good for learning. We gave every piece to the next person as soon as we were stuck. So the flow was nice, since everyone had an idea how to continue. And you could very exactly see how someone else approached the work.
Here’s the selection of pictures I liked most – but there is more picture stuffs at the beetje-lastig-blog.

Art for Art Sake - Collaboration 3

Collaboration 11 ... bubble-head-girl

Collab 12 ... some interesting 'stories' evolved out of the pictures.

Collab 13 ... an evil fetus - done on audience request
Has been a while that I posted a digital artwork. This one I tweaked recently – it was originally thought for a poster of a game where you can control water. The character design is by Ramon Contini, which you can find (along other cool stuff) on his website.
So the image of the last update was the one I managed to finish for the deadline of the contest, but I kind of got drawn into the world… and wanted to spend a bit more time in it
. I think I want to make more of it than just this painting.

Falling town - revisited.
I talked before about the entry in the Unearthly Challenge. Our team could not finish the 3D version – it’s sad, but there was not enough time. So I took the whole thing into 2D. Interesting experience in a way. It has the disadvantage that we really started with 3D in mind. So we were a bit restricted with the ideas – it had to be doable in time, and it had to be logical (no weird 2D trickery). Then again – since I designed out all the separated parts for modeling, I had working designs when starting to paint. I wish I had one more day – but I made it just in time.
My fav of the contest is this one by Skadi. Now here is just hoping the judges wont take too long.

Final Image of the Falling town.
I noticed a bit late that many people don’t get the Dig Dug reference. I guess the game is a bit old by now
So here some screenshots as explanation.
 This is Dig Dug, the main game influence.
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 Also the C64 game Boulder Dash - thats where the boulders are from.
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The modeling sheet - showing the parts.

This is the sketches sheet - showing the progress.
An update on the Unearthly Challenge. Maybe I should have explained a bit: It’s a contest where one has to do a 3D image of an environment. There is only a rough topic (End-Game). And one has to post updates, so that people can follow your workflow. It’s great for learning.
Now I’ve done a color version of the concepts posted before. Well, I’m not quite there yet, I still have lots of ideas, But its time to start the 3D part.
Any ideas or comments are very welcome.

First color concept of the Falling Town.

Render of the 3D blockout