Has been a while that I posted a digital artwork. This one I tweaked recently – it was originally thought for a poster of a game where you can control water. The character design is by Ramon Contini, which you can find (along other cool stuff) on his website.
March 27, 2010
November 30, 2009
Falling Town – revisited
So the image of the last update was the one I managed to finish for the deadline of the contest, but I kind of got drawn into the world… and wanted to spend a bit more time in it
. I think I want to make more of it than just this painting.
November 25, 2009
Unearthly Challenge – Final Artwork
I talked before about the entry in the Unearthly Challenge. Our team could not finish the 3D version – it’s sad, but there was not enough time. So I took the whole thing into 2D. Interesting experience in a way. It has the disadvantage that we really started with 3D in mind. So we were a bit restricted with the ideas – it had to be doable in time, and it had to be logical (no weird 2D trickery). Then again – since I designed out all the separated parts for modeling, I had working designs when starting to paint. I wish I had one more day – but I made it just in time.
My fav of the contest is this one by Skadi. Now here is just hoping the judges wont take too long.
I noticed a bit late that many people don’t get the Dig Dug reference. I guess the game is a bit old by now
So here some screenshots as explanation.
![]() This is Dig Dug, the main game influence. |
![]() Also the C64 game Boulder Dash - thats where the boulders are from. |
October 28, 2009
Unearthly Challenge – Colored Concept
An update on the Unearthly Challenge. Maybe I should have explained a bit: It’s a contest where one has to do a 3D image of an environment. There is only a rough topic (End-Game). And one has to post updates, so that people can follow your workflow. It’s great for learning.
Now I’ve done a color version of the concepts posted before. Well, I’m not quite there yet, I still have lots of ideas, But its time to start the 3D part.
Any ideas or comments are very welcome.

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