This is the blog of Thomas Schmall. All archived paintings are in the picture gallery. If you want to buy originals or prints check out the info page. You can commission me to paint portraits. And I like to paint people on events - if you're interested, or have other ideas, you can contact me.
Yesterday I gave the keynote for the Global Game Jam 2012 in Leeuwarden. Below are the slides that I promised to upload. Here is one slide about the emotional roller coaster that I always went through when I took part:
The emotional roller coaster that is the 48 hours of a Global Game Jam.
The rest of the slides is a bit more practical about how game jams and big game development is similar -and what to keep in mind: Zip of the complete Keynote
A little experiment with red pencils – thanks to David and Nadia for the tip. I think I overdid it a bit though … as usual. The paper got wavy from all the shading and going with white pencil over the red (even if erased) is impossible. Could be interesting to adjust my style to the material.
Time flies… the year is over already. 2011 was a great one – lots of diverse jobs, good exhibitions and finally some progress in my drawing skills. Lets hope 2012 will live up to it. Resolution: To concentrate on my indie-game.
And there is still much lying around in the closet that I haven’t even posted yet. Like this one – I thought it was at the most from the beginning of 2011, I am shocked to see it’s from January 2010! Time flies… like a spaceship.
Just the other day I received the mail that it is now “nearly” definite that the WWIK art-support I received here in the Netherlands is ending next year. This happens in the context of wide ranging cuts in the cultural sector.
For one and a half year the government has supported me when I tried to set myself up as an independent artist. The support possibly could have lasted four years. How many countries even had anything like that? What a special culture that values art like that. I am very thankful and feel very lucky for receiving that chance here.
That makes me naturally biased when I make the case that it is a big mistake by the Dutch government to stop the WWIK. It gave starting artists the important chance to develop themselves – of not being pushed too early into production or into working side jobs. This support had the condition to stay in the area you were applying, so it bound the artists to the location. A very positive effect for cultural hot-spots like Amsterdam, that are in competition with Berlin and London. Tourists are not only visiting here to see dead artists in museums.
Dutch politicians talked about the rationale behind this: that art has to instantly make money to be worth something. It is baffling – do they not know artists like Van Gogh, Vermeer and Rembrandt? All of them had to live on the edge over large parts of their life – bankrupt, starving, struggling. Rembrandt’s best works are from the time when he fell out of favor – when nobody saw his art as valuable. Today Amsterdam lives from them.
I wonder how much amazing artists we lost, because they had no rich wife or brother to help them out.
On a bigger picture it is even more absurd: Really, everything has to make money to be worth something? Should mothers just not waste any time on their children because child care doesn’t pay in cash? In reality I find monetary value rather inversely related to true value.
But even if one would buy this cold logic – fact is that this WWIK system actually saved 10 to 15 million Euro. So neither living artists played a role in the decision – nor what history says, or even what the balance sheets say. I suspect another reason behind this: an attack on the idea that people should help each other – that society should support other people’s dreams. Everyone fend for themselves! And the people who make those rules will come out at the top.
The cuts don’t affect me personally anymore – two months ago I was able to cancel the support early, as I am earning enough from my art. If the predictions for the full year are correct, I may even have to pay back part of the money I received. So to me that looks like it worked effectively.
Also the WWIK made sure that one would really use the support to create art – I think it was a great system. And I gained a lot from it. That only leaves me to say thank you again to the Dutch tax payers. I could not have done it alone.
Since the last post of some of my costume drawings, the Faust opera has been played in Paris. Here is an image and a video – I hope to get more good quality photos later.
"Faust in Paris"
In the meantime I have been working on more plays – drawing hundreds of costumes based on design instructions by Yan Tax. Time to show some more of them.
These below are for “Katia Kabanova“. The opera plays in Russia at the end of the 19th century (1860 in the original play, and 1890 in this version) – with more historically accurate designs. Never thought I would ever get interested in fashion… but researching this was fun. One excellent resource for costumes is the blog of the FIDM Cotume Museum. Full of high quality photos and detailed historical descriptions. So I tried to stay as accurate as possible, even on the details.
The main role - Katia Kabanova (sometimes written Katja Kabanova or Katya Kabanova)
Katia in a 19th century coat with veil
Boris - Katia's secret lover. With a bit of a vain personality.
Kabanicha - the matriarch dominating the family. In a black gown.
Kabanicha - in a coat for the church visit.
Kudrjas
Russian man in a coat (at the church procession).
An choir woman - for the procession to the church.
Russian noble-man, in a coat (at the church procession).
The term neural plasticity describes the fact that our brain is highly flexible to adapt. Everything we learn changes the our structure of neurons physically. I think the way how this works relates to the question whether you should paint digitally or with traditional media.
Here is a TED-Talk by Michael Merzenich, outlining some of the new discoveries:
That was the short version – and there are some obvious things to notice relate to art. For one: You can still progress when you get older (Phew! I can put the rope away.)*. But the thing I wanna draw attention to here is the role of sensory input: It is absolutely essential. Already a baby does not get taught word meanings by its parents from the start – but rather collects all sensory inputs and reconfigures the brain, so that it can later distinguish what’s important and what not. If all you hear is noise as baby, you won’t be able to understand language – because you wouldn’t know what to listen to.
Here is a longer version where Merzenich speaks it out more directly:
He notes there layers abstractions. We rely on them more and more in old age, and pay less attention direct sensory input. Thus our brain loses the ability to distinguish it – and falls into decline.
It must not be that way: Smell an actual flower – he suggests. Go for walks! Enjoy little things. Don’t live too much in your head! (There I had to twinge a little myself).
Digital art is exactly removing that: The real physical contact with the medium. It’s a heavy layer of abstraction. You usually don’t even have your hand on the art – you move your mouse or tablet-pen somewhere, and see the result on the screen. No friction, no smell, no touch. You also limit your movements – only your fingertips do the job – no arm waving, no smudging with the palm, no scratching, rubbing, licking (just theoretically, I swear).
Neuro-blasticity
Now I can not say how much of an effect this has directly on your painting skills – I know of no specific studies. But seeing how central sensory input is for our neural structure, it must make a substantial difference in the long run. And it makes sense: Our development is adapted for a physical world. It relies on sensory input, because that is how we used to interacted with the world. We are not made for mouse and screen. Using computer-modeling-tools helped me get better at drawing perspectives, I’m sure. But using clay gives you a real feel of 3D space that you will not get on a computer. These things are not just additive, they will create synergies in your brain.
Not to come across wrong here: I’m not saying throw your PC’s away! After all, varying the tools you work with, is beneficial too. But consider not to limit your sensory input – remove the layer of abstraction from time to time. Which may give a fresh boost to your painting-neurons.
Here are the remaining portraits (Part 1, Part 2). I did on the Berkendijke Watercolor-Exposition.
Right now there is the Nude-Exhibition going on by the way.
I’ll start with one of the peacocks roaming there. I also went and painted the chickens in the den – I fear though one of brushes fell down and they must have dug it under. Devious gallus gallus domesticus! That was my favorite watercolor brush!
Peacock trying to impress everyone.
One more of the cat - kept coming back to sleep on my brushset.
I’m really impressed by the art of Kent Williams. He manages something rare: Making his images look real, nearly touchable, while distorting and mixing up reality.
Since I try to twist reality in my paintings too I know how hard it is. Especially with people as subject, it becomes tricky to find the right balance. It is easy to go too far and loose the real three dimensional look – or go not far enough and make it look unintentionally wrong.
Kent Williams - Blond Natalia in Studio Arrangement
For this first one he has all work in progress steps on his blog. Gives some interesting insight I think – especially how well he plans this seeming crazyness.
That blog he also uses for his sketches – and he has another one too. Also intriguing is his background in comics – I wonder if that helped him. At the end I’ve put some examples of his comic work.
Kent Williams - Rebellious (2008)
Kent Williams - Sena Chobi
Kent Williams - 1962
Kent Williams - Natalia (2009)
Kent Williams - Silkbook Drawing 10
Kent Williams - Fountain Page
Kent Williams - Blood No.2, Page 30
Kent Williams - The Sign 3
Kent Williams - Silkbook Drawing 6
Kent Williams - Blue and Rose
Kent_Williams - As Icarus (2008)
Kent Williams - Fragmented Figure In Studio Interiour (2008)
Next month will be a new exposition I take part in – with “Nudes” as the topic. Good motivation to work on several paintings I long planned to finish.
Some days ago I shipped them all to the Gallery Berkendijke in Beek en Donk (around Eindhoven, South Holland). They will be shown from July 30 until the August 28 (each weekend from 1 to 5 pm).
This is the final version of “Marta” – of which I showed step 1, step 2 and step 3 in earlier posts.
I did invest in several nice frames for the images. I like the look it adds to this one – you can see it below. Also really works well for another recent painting called “Emily”
An interesting Blog post at Seth’s Blog again – called “Better To Do Than To Think“. He applies it there to science: Rather do experiments than spending time thinking of how to experiment. And that is something I sooo much see valid in art that it bugs me.
Another great example of the typical artists trouble. By Heiko Nerenz.
When I get a request to paint a specific subject, then sometimes I get a clear image in my head instantly. That makes the job easy – I just have to paint down whats in my head. And funnily there is next to no way to improve upon it.
But if I don’t get this image automatically, then it gets really tough work to get something going from my head. And I do try: Sometimes sitting and just thinking for half a day. Trying in all kinds of manners to create an image in my head. The idea behind this is that even if I spend half a day doing this, it would still save me a lot of time when I work on a five days painting.
Alas, so far my efforts never worked out. There is no better way to get going than to just grab a pencil and start drawing. Work my way through it. At some point the mere amount of work will put you more and more in a direction and you will end up with something. With enough knowledge and experience it is always possible to turn anything into a good image.
So here are the rules:
Better to do than to think.
Start with the smallest easiest thing
Do you have similar experiences? Or know any tricks to get an image in the head? I would be curious to hear about it.